Viewing 2 posts - 16 through 17 (of 17 total)
  • pjshiner
    Participant
    Member since: April 8, 2024

    Hi Bauer,

    Thanks for all your help with this, I tried what you said and made sure the TGs  were zeroed out in translation and rotation for each TG to split up the splines into their types but this still didn’t work so I think it will probably be best just to leave them all together in the traffic system TG as  this works fine, and I will have to put them all together in the end.

    If I use some of the single lane splines on the narrower lanes  for AI workers will they go both ways on that one spline or do I need to put in two separate one’s when I put in the  small lanes to the farm

  • bauerbrown
    Keymaster
    Member since: December 29, 2022

    I’m positive that I split my splines into groups in the past, but there is a good chance that I only did that for the initial setup to keep things organized. I’ll have to look through some of my older maps. I do know that I eventually have them all in a single TG because it causes issues with Autodrive, like I said.

    Splines within GE are only designed to go in a single direction, so you would need two splines for multi-direction traffic. A single spline that could handle multi-direction traffic would get messy because the traffic only works on a simple collision system, and doesn’t have any way to know if a spline is already occupied before entering. You would  constantly have vehicles coming head to head.

    I’ll look over the user attributes for the traffic splines just in case there is anything I’m missing, but I don’t believe that’s the case. Also, you can have more than one traffic system if need be. Different splines can be on different traffic systems, and I’ve seen some interesting things done with that in the past.

Viewing 2 posts - 16 through 17 (of 17 total)

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