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Viewing 7 posts - 1 through 7 (of 7 total)
  • pjshiner
    Participant
    Member since: April 8, 2024

    Hi Bauer,

    Thanks for all your help with this, I tried what you said and made sure the TGs  were zeroed out in translation and rotation for each TG to split up the splines into their types but this still didn’t work so I think it will probably be best just to leave them all together in the traffic system TG as  this works fine, and I will have to put them all together in the end.

    If I use some of the single lane splines on the narrower lanes  for AI workers will they go both ways on that one spline or do I need to put in two separate one’s when I put in the  small lanes to the farm

  • pjshiner
    Participant
    Member since: April 8, 2024

    Hi thanks for the reply, I have now had time to try what you said

    I have now got it to work, I found in the traffic system TG I put a streets TG with everything in that as I was going to put the streets in that one and I had another one for junctions , But when it wasn’t working I took the junctions out and put everything in the streets TG instead of in the traffic system TG.

    So the question now is if I want to  split things up into the same type of spline IE roads /  junctions etc is it not just create transform group, rename it and move the splines into it

    Or does the TG need user attributes if so what? as this seems to be the cause of the problem

  • pjshiner
    Participant
    Member since: April 8, 2024

    Hi. I have just tried Ai traffic on my road system  before I go to far, And found I have a problem with vehicles stopping on road to junction spline joints when another vehicle is on that spline like some of the comments in EP 28 let go play in traffic.

    I am using Bullet Bills junctions and SSC for the roads then putting the splines on the junctions manually as they don’t come with any. I have checked the Y rotations and start to end spline snapping but all seems fine . So I have removed one of the SSC splines and replaced it with a spline like the junctions and it now works fine on that section.

    I don’t really want to have to do this to every road spline have you got any idea’s please.

  • pjshiner
    Participant
    Member since: April 8, 2024

    Thanks Bauer, that’s good to know. I have down loaded a couple of road packs from fs17 and fs19 that have roundabouts in them, I’ve tried one of them and it looks like what I need. The only thing now is the colour of the road is different what is the best way to change it can I do it in paint.net once I have learnt how to use paint.net

  • pjshiner
    Participant
    Member since: April 8, 2024

    Thanks for your reply, I will have to keep looking if you think of any please let me know.

    If a roundabout was made in blender would SSC attach to it or is it not compatible.

  • pjshiner
    Participant
    Member since: April 8, 2024

    Is it possible to make a roundabout with SSC , or any road making packs that include roundabouts available?

    I haven’t been able to find any info or videos on this subject apart from people using Blender.

    If Any one can help or point me in the right direction it would be greatly appreciated.

  • pjshiner
    Participant
    Member since: April 8, 2024

    Hi I am having the same problem, i have been following your video but still getting this error.

    Any other ideas

Viewing 7 posts - 1 through 7 (of 7 total)